My soccer ball script doesn't work anymore

I’ve been working on a soccer game and I want my soccer ball to have a force on it when a player touches it.

Just a few weeks ago my soccer ball scripted worked fine when I tested it. I just tested my soccer ball now and it doesn’t move when I touch it.

I’ve checked if the ball was anchored and it isn’t. I looked on the dev forum I found some posts that somewhat correlates to my post but it didn’t help my problem.

I know that Body Movers are deprecated but they still worked when I included it in my script the last time I tested my soccer ball a few weeks ago.

ezgif.com-gif-maker

This is what my script looks like:

local Services = {
	Players = game:GetService("Players"),
	Debris = game:GetService("Debris")
	
}
local Settings = { --Ball settings
	Kick_Cooldown = 1,
	Kick_Force = 100 --Force to be applied
}
local Ball = script.Parent
local KickSound = Ball:WaitForChild("Kick")
local IgnoreTable = {}

Ball.Touched:Connect(function(Part)
	local Character = Part.Parent
	if Character:FindFirstChild("Humanoid") then
		script.Parent.Player.Value = Character.Name
	end
	
	if not Character then
		return
	end
	local Player = Services.Players:GetPlayerFromCharacter(Character)
	local Humanoid = Character:FindFirstChildOfClass("Humanoid")
	local Root = Character:FindFirstChild("HumanoidRootPart")
	if not Player or not Humanoid or Humanoid.Health <= 0 or not Root or table.find(IgnoreTable, Player) then
		return
	end
	table.insert(IgnoreTable, Player)
	delay(Settings.Kick_Cooldown, function()
		if not Player then
			return
		end
		local Position = table.find(IgnoreTable, Player)
		if not Position then
			return
		end
		table.remove(IgnoreTable, Position)
	end)
	local Direction = CFrame.lookAt(Root.Position, Ball.Position).LookVector
	if Direction.Magnitude < 0.001 then
		return
	end
	local Velocity = Instance.new("BodyVelocity")
	Velocity.Parent = Ball
	Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
	Velocity.Velocity = (Direction.Unit * Settings.Kick_Force) + Vector3.new(0, Settings.Kick_Force /1.05, 0)
	Services.Debris:AddItem(Velocity, 0.2)
	KickSound:Play()
end)