My take on an in-game property/attribute modification

thought that navigating using the normal explorer panel in-game got hard when you have 40 copypasted models with the same name. also thought that modifying attributes on certain objects would be neat if i wanted to run an event. here’s my take on it.


having almost no experience in user interface, i have no clue on how to make it more user-friendly other than just making it look better, a little help?

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Rounded edges. Remove the sus (Kind of repelling, makes people want to leave the game and press the emergency meeting instead), make a color scheme, make it more simplified. aka like
Workspace.Screen
instead of
Game.Workspace.Mode.Part.CAMERA