NaN causing rendering issues

Physics constraints like linear velocities and vector forces cause rendering issues and cause the player to lose network ownership of their character for a bit. This isn’t a huge problem since I can just not multiply or divide by 0. I just wanted to know if there was a reason that the character or a part or a character/part affected by a part with a constraint containing a NaN value might show this behavior.
https://gyazo.com/e86bc49225d6655a8c6157c52e2c2109

It just seems to be an edge case like in this post but it would be cool to know why it happens.

That’s how float64 (double) works.
Just don’t do that
There are a lot of cool effects you can get by setting 0/0 values, like removing destroy height, etc.

workspace.FallenPartsDestroyHeight=0/0

In console

alright thank you I will look into what a float64 is

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