Navigation Mesh is Jittering

Actual Behavior

In my game, the navigation is mesh is jittering as I move my camera and not loading correctly. It seems to be only a visual bug as the navigation of the pathfinding AI seems to be correct but the navigation mesh visual is not.

Expected Behavior

I expect the navigation mesh to update properly and dynamically rather than jittering and being stuck. It should update dynamically.

Visual Aids

System Information

CPU: Ryzen 7 3700 X
GPU: NVidia GTX 1660
RAM: 16 + 8 2666 MHZ + 2400 MHZ by Micron Technologies.

Beta Features

  • Dragger QoL Improvements
  • Studio Camera Controls
  • Editable Images/Meshes
  • Gamepad Emulator
  • Preferred Text Size Setting

Bug Stats

Bug Impact: Low
Bug Frequency: Consistent
First Noticed: Unknown but around a week ago.
Last Noticed: Today at the time of writing this post.
Occurrence: It only occurs in the game shown in the video and NOWHERE else. The game isn’t that heavy as well as its total download size is 6.6 MB. It could be with my game but I doubt as it didn’t occur earlier.

A private message is associated with this bug report

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