This post contains credits and attributes to everyone who has contributed to any of the games that are featured in Nebula Generations, regardless of current status or whereabouts.
Nebula Generations
@SynthwaveSpirit / Scripting, User Interface
@brooklyn_I20I / Music, Sound Design
The Retro Project
@TheSuperbTee / Lead Developer
@SynthwaveSpirit / Scripting, User Interface, Train Production
@ViaRail_RBLX / Train Production
Subzero Valley
@SynthwaveSpirit / Lead Developer
@NWSpacek / Core Systems (Open-Source)
Promontory Summit
@SynthwaveSpirit / Lead Developer
@uintah50 / Map Production
@TheSuperbTee / Map Production
@ViaRail_RBLX / Map Production
@thetrainfan16 / Train Production
Global Rails: Revolution
@SynthwaveSpirit / Lead Developer
@SteelCentral / Map Design & Production
@TheSuperbTee / Train Production, Map Support, Music
@uintah50 / Train Production, Map Support
@ViaRail_RBLX / Train Production, Map Support
@thetrainfan16 / Train Production, Map Support
@FlustereDev / Train Production, Map Support
@coolq3000 / Asset Support
@RaulTrainzGamer / Asset Support
@MrTef67 / Asset Support
@tmantany1001 / Asset Support
@NWSpacek / Core Systems (Open-Source)
Global Rails: Classic
@SynthwaveSpirit / Lead Developer
@SteelCentral / Map Production
@Coasterteam / Scripting Support
@RaulTrainzGamer / Asset Support
@MsMike999 / Coupler Systems (Open-Source)
RRSR: Generation IV
@SynthwaveSpirit / Lead Developer
@Coasterteam / Scripting Support
@MsMike999 / Coupler Systems (Open-Source)
RRSR: Generation III
@SynthwaveSpirit / Lead Developer
@ErieRailroad / Train Production
@Rock_HBRF / Train Production
@aaprcob / Map Support
@MaddestJames / Map Support
@NWSpacek / Track Pack
RRSR: Generation II
@SynthwaveSpirit / Lead Developer
@ErieRailroad / Train Production, Map Support
@NWSpacek / Track Pack
RRSR: Generation I
@SynthwaveSpirit / Lead Developer
@ErieRailroad / Map Support
@NWSpacek / Track Pack