Nebula Generations / Credits


This post contains credits and attributes to everyone who has contributed to any of the games that are featured in Nebula Generations, regardless of current status or whereabouts.


Nebula Generations

@SynthwaveSpirit / Scripting, User Interface
@brooklyn_I20I / Music, Sound Design


The Retro Project

@TheSuperbTee / Lead Developer
@SynthwaveSpirit / Scripting, User Interface, Train Production
@ViaRail_RBLX / Train Production


Subzero Valley

@SynthwaveSpirit / Lead Developer
@NWSpacek / Core Systems (Open-Source)


Promontory Summit

@SynthwaveSpirit / Lead Developer
@uintah50 / Map Production
@TheSuperbTee / Map Production
@ViaRail_RBLX / Map Production
@thetrainfan16 / Train Production


Global Rails: Revolution

@SynthwaveSpirit / Lead Developer
@SteelCentral / Map Design & Production
@TheSuperbTee / Train Production, Map Support, Music
@uintah50 / Train Production, Map Support
@ViaRail_RBLX / Train Production, Map Support
@thetrainfan16 / Train Production, Map Support
@FlustereDev / Train Production, Map Support
@coolq3000 / Asset Support
@RaulTrainzGamer / Asset Support
@MrTef67 / Asset Support
@tmantany1001 / Asset Support
@NWSpacek / Core Systems (Open-Source)


Global Rails: Classic

@SynthwaveSpirit / Lead Developer
@SteelCentral / Map Production
@Coasterteam / Scripting Support
@RaulTrainzGamer / Asset Support
@MsMike999 / Coupler Systems (Open-Source)


RRSR: Generation IV

@SynthwaveSpirit / Lead Developer
@Coasterteam / Scripting Support
@MsMike999 / Coupler Systems (Open-Source)


RRSR: Generation III

@SynthwaveSpirit / Lead Developer
@ErieRailroad / Train Production
@Rock_HBRF / Train Production
@aaprcob / Map Support
@MaddestJames / Map Support
@NWSpacek / Track Pack


RRSR: Generation II

@SynthwaveSpirit / Lead Developer
@ErieRailroad / Train Production, Map Support
@NWSpacek / Track Pack


RRSR: Generation I

@SynthwaveSpirit / Lead Developer
@ErieRailroad / Map Support
@NWSpacek / Track Pack

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