Neck breaks animation

Hi, I was playing around applying some animations to my npc, but the neck (which is part of the UpperTorso) seems to be attached to the head, and if i move the head, the final part of the neck deforms to follow it. Now, there is another neck, which is the long one, and it’s attached to the UpperTorso by a Motor6D and also to the head. So, if the head is attached to the long neck and not to the UpperTorso, why does the UpperTorso neck keep deforming to follow the head? Here’s an example:

Let me know if I’ve been clear, any help is appreciated. Thank you!

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