Need Advice On UI Layout For My Game

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Hi everyone, I have started making a functional computer as an alternative to a screen interface, I would like feedback on the UI for as I dont have the experience within this aspect of design,I would appreciate feedback on EVERYTHING you find difficult to see, read or might be too contrasting on the background etc.

The screenshots are of each designated window in which are functional and have been scripted.

The user is permanently fixed to the screen, unable to move etc as it is an alternative menu interface design.

They all have smooth transitions such as fading in and out, aswell as having a custom cursor appear on the screen that follows the players cursor that is hidden when over the screen, reappearing once it has left the screen.

Slight head bobbing aswell to prevent it feeling static, (extremely subtle).

And finally i made it so the camera would follow the players cursor, with angle boundaries to humanize the camera.

Login Screen (User Only Has To Press Login To Proceed)


Loading Screen With Rotating Logo

Home Screen

Blackbox Lobby Window With Scroll Frame

File Manager Window With Scroll Frame

Quality of images does affect the color of the backgrounds, shades etc, so it isnt THAT bad in studio,

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I think it’s better if you zoom more, or allow the player to zoom atleast. In all games I played it’s really sketchy to use UIs in this style.

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Thats valid, so i should add a zoom function? the scroll wheel is already occupied by the scroll frames on the ui

yes maybe that would work or make it be a startergui isntead of a surfacegui

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This is good enough, Make a video/clip of it and it would be better to know how it works and how you can make it better or It would be good if you made a game Like a game with only the laptop and code so we can test it our selves.

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When someone activates the computer, it should zoom their camera into the screen so you don’t have to squint whenever you use the computer.

A lot of other games do this too and it’s just good QoL

3 Likes

This is Something i put in one of my old games, Though you can Just make a cinematic scene like were it comes from the side of the Computer snd player and the Player walks up and Hits the keyboard (Not Visible) and the camera raises and then turns to the Computer screen or You can zoom in on the computer screen to see it better because i can see you like the Computer scene with the laptop in it so you can still have it visible in both my ways.

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Thanks for this feedback its really beneficial as a solo developer, If you would like I could send a video of the computer system as it stands, I was thinking of having a transition (approaching the computer) kind of thing, I havent worked on it since as it works and I have moved on to the second part (making one of the seperate SCP games that this computer allows you to teleport to.)

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I would rather a surface GUI even though it is more of a difficult approach and somewhat unreliable, just so i can contain the key aspect I was trying to achieve.

The UI is very difficult to see at the cameras current location, I did slightly adjust it a bit ago and havent added to the system as I genuinely cannot code for the life of me and rely on AI, At some point I will introduce this system, thanks for the putting in the effort to draw a diagram on this by the way.