Provide an overview of:
What does the code do and what are you not satisfied with?
- For quite a while I have been leaving a message in my output saying that DataPersistence is deprecated, though I have not managed to patch the error as it hadn’t really been on my mind, thus I don’t know how to switch from the deprecated version to datastoreservice
What potential improvements have you considered?
- Asking DevForum, Googling or basically just asking for informative feedback or code patchment from other scripters
How (specifically) do you want to improve the code?
- I want to switch from DataPersistence to DatastoreService to make my game save my stats again
--Leaderboard script by BCGames
--Further Modded By Rescm2b
Use_DP = true --If you want the game to save your
--stats then set this to true
function saveStat(plr,val,key)
if plr then
plr:WaitForDataReady()
plr:SaveNumber(key,val)
end
end
function loadStat(plr,key,stat)
if plr then
plr:WaitForDataReady()
stat.Value = plr:LoadNumber(key,stat)
end
end
game.Players.PlayerAdded:connect(function(player)
Stat = Instance.new("IntValue",player)
Stat.Name = "leaderstats"
Kills = Instance.new("IntValue",Stat)
Kills.Name = "Kills"
Deaths = Instance.new("IntValue",Stat)
Deaths.Name = "Deaths"
if Use_DP then
loadStat(player,"Kills",Kills)
loadStat(player,"Deaths",Deaths)
end
player.CharacterAdded:connect(function(char)
char.Humanoid.Died:connect(function()
wait(0.05)
Deaths.Value = Deaths.Value + 1
if Use_DP then
saveStat(player,Deaths.Value,"Kills")
end
Cre = char.Humanoid:FindFirstChild("creator")
if Cre then
if Cre.Value then
if Cre.Value ~= player then
Cre.Value.leaderstats.Kills.Value = Cre.Value.leaderstats.Kills.Value +1
else
Kills.Value = Kills.Value -1
end
if Use_DP then
saveStat(Cre.Value,Cre.Value.leaderstats.Kills.Value,"Kills")
saveStat(player,Kills.Value,"Kills")
end
end
end
end)
end)
end)
Btw this is a modified script from the toolbox, probably from year <2018.
Thanks in advance!
Mathe