Need feedback and help playtesting my new game

Hey! :wave:

Thank you for reading here’s some stuff about the game:

  • It’s a FFA with random weapons from chests.
  • I also recently added pets.

It took me a long LONG time to make this game so I am looking for as much feedback as possible to improve it.


GAME LINK :arrow_down:

Both negative and positive feedback is gladly accepted be sure to let me know down below :heart:
Ill probably be in game to playtest it with you as the game requires 2+ players to play.


Notice to playtesters…

  • If you find me in game ill probably give you a free playtester pet as a thank you, thank you again to all the people that already playtested the game :heart:
    (here’s the little guy)
3 Likes

No way you used the AI mesh generator.
I couldn’r play a round but here are tips:

  • Better Lighting (loos just like the default)
  • Better Models (not the AI ones atleast)

Thank you, I’ll be sure to update the models of the map.

Just finished updating the game, the full update is out now, new drop models as well as a completely new gui.

Honestly solid game so far for a first play test! Obviously some polishing on the rough edges and what not, but apart from that I definitely enjoyed the mechanics.

I wish you good luck on your project!!

1 Like

Thank you so much! it was a lot of fun playing with you and @TeslaGamerd

1 Like

I’ve played it for a while and it seemed kinda fun, hunger games type experiences cannot be boring lol, but this one can evolve to something really good.

The gameplay is fast placed, though sometimes its hard to hit people, the UI is also nice. Hope to see more maps in the future, maybe some featuring mountains.

By the way the game is too bright, like the ground and texts are literally glowing for me

Also the textures are a bit too complicated, kind of dazzling, I’d say something simpler would suit your game better. Same for weapons if you are not trying to achieve a ceratin level of realism here.

I’d also suggest adding skins for weapons for big money business business money money cash yes

Overall a very enjoyable experience, hope to see it on charts section of roblox website, good luck!

1 Like

Thank you so much, I’ll review the lightning and update some texture. It was a lot of fun playing with you and @KillerStormz

1 Like

Feedback review 1 :wrench:

Hey :wave:, little update

I took all the feedback from the people that tried the game and I have added the following:

  • Votekick system, ;votekick [playername]
  • Improved Lightning
  • Improved GUI
  • Improved Map Models

Thank you all for the feedback, I’m trying to grow the game without spending money on ads. (real hard) All feedback is gladly appreciated. :heart:


I see potential in it, but it has to be improved a bit.

The UI,
The weapon system (just a bit, like adding hitmarkers and disabling self-damaging)

1 Like

Thank you so much for trying the game! I’ll be sure to add hitmarkers as that’s a great idea!


Feedback review 2 :wrench:

Hey :wave:, another small update

I have actually fixed a lot of bugs thanks to @Fan_Len4ika1Tvink123:

  • Pet rarity bug fix, for some reason pet rarity color was bugges and wouldn’t show :white_check_mark:
  • Added hitmarks and damage indicators :white_check_mark:
  • Improved GUI :white_check_mark:
  • Remade map icons in voting system :white_check_mark:

Thank you all for the feedback, I’m trying to grow the game without spending money on ads. (real hard) All feedback is gladly appreciated. :heart:



Feedback review 3 :wrench:

Hey :wave:, the last feedback review on this post

I ADDED WEAPON SKINS!
GO CHECK THEM OUT IN GAME! :heart:


REVIEW HERE, FLEXGAME WILL FIX ANY HOLE. ok anyway, good game, but you should increase map size, add cooldowns, use tweenservice (or up delta for lerping) on the spinny bois (display weapons), on mobile, the ui starts vertically, but goes horizontally after you hover, add some ui for the gui frames (shop, inventory) and make a lot of the gui text left aligned (it makes it look better in my opinion), maybe add more maps, and add a KA BOOOOOM (for some ideas, you could use frames and the camera to get the location of the grenade on the screen (you can clamp these values), and have it so a small bomb gui appears and gets redder, maybe with a timer, over time)

1 Like

Thank you! ill be sure to edit the following feedback into the game.

Ok

1 Like

Hey I saw you joined the game but I was AFK fixing some bugs, sorry I wish I could have played again :sweat: