Thank you for reading here’s some stuff about the game:
It’s a FFA with random weapons from chests.
I also recently added pets.
It took me a long LONG time to make this game so I am looking for as much feedback as possible to improve it.
GAME LINK
Both negative and positive feedback is gladly accepted be sure to let me know down below
Ill probably be in game to playtest it with you as the game requires 2+ players to play.
Notice to playtesters…
If you find me in game ill probably give you a free playtester pet as a thank you, thank you again to all the people that already playtested the game
Honestly solid game so far for a first play test! Obviously some polishing on the rough edges and what not, but apart from that I definitely enjoyed the mechanics.
I’ve played it for a while and it seemed kinda fun, hunger games type experiences cannot be boring lol, but this one can evolve to something really good.
The gameplay is fast placed, though sometimes its hard to hit people, the UI is also nice. Hope to see more maps in the future, maybe some featuring mountains.
By the way the game is too bright, like the ground and texts are literally glowing for me
Also the textures are a bit too complicated, kind of dazzling, I’d say something simpler would suit your game better. Same for weapons if you are not trying to achieve a ceratin level of realism here.
I’d also suggest adding skins for weapons for big money business business money money cash yes
Overall a very enjoyable experience, hope to see it on charts section of roblox website, good luck!
REVIEW HERE, FLEXGAME WILL FIX ANY HOLE. ok anyway, good game, but you should increase map size, add cooldowns, use tweenservice (or up delta for lerping) on the spinny bois (display weapons), on mobile, the ui starts vertically, but goes horizontally after you hover, add some ui for the gui frames (shop, inventory) and make a lot of the gui text left aligned (it makes it look better in my opinion), maybe add more maps, and add a KA BOOOOOM (for some ideas, you could use frames and the camera to get the location of the grenade on the screen (you can clamp these values), and have it so a small bomb gui appears and gets redder, maybe with a timer, over time)