Hello everyone, im working on a game where you stand infront of a speaker and experience the bass and volume it produces, i also have made a fully working music player, and i would like feedback on that and the game itself. im aiming for total overstimulation and need more ideas on what i could add or feedback on what i should improve or change.
heres the game: Loud speaker simulator - Roblox
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Heya so I am not really sure what to say
I think it is a fun silly mechanic however I don’t know how you would make a full game out of this.
I geuss you could use it as a part of a bigger game?
feedback for the place itself
-add an epilepsy warning
-I noticed the memory usage was really inconcistent
so yeah hope that helps!
im thinking of re using the music player somewhere, its just a small game that i wanted to make because i had this idea for a long while, and thanks ill be adding a warning.