INTRODUCTION
Currently, I’m working on a new Remote Framework that works like a Restful API using expressJs as a basis for all of my design.
Right now, I’m collecting the community’s feedback to figure out the best way of implementing this project in a way that the end user can employ to make Server/Client Communication Development easier
< CODE SAMPLE >
-- i want To do Something close to this
remote.setCookie(player)
remote.get( port , action ):andThen(callback(req,res)):catch(warn)
remote.send(port,action):andThen(data):catch(warn)
remote.sanity(port,optional Action):andThen(function(dataObject)
-- do Something
end)
WHY AM I SHARING THIS BEFORE FINISHING THIS FRAMEWORK ?
The fact of the matter is I want to design this framework for usability, simplicity, and extensibility.
To realize those goals I need to know the kind of problems you face when it comes time to making big or small games.
I want to know what you find to be tedious about the bare-bones Roblox remote client Framework.
I want to know what kind of solutions to specific problems you’ve had when it came to replicating and sending Data to preventing exploits and hence forth.
If it isn’t too much trouble, could you paste your answers like the format below
?
Intro
Introduce your self here
My pain With remotes is
- List them Off using bullet Points
My Ideas To Make your Framework Better
Explain in 8 sentences more or less
if you have a code example, go ahead and Post it like so below
Example Code
.. code here
Last but not least
My Opinion of this Idea Is?
Write your Opinion and your Thoughts Here
Watch The GitHub ?
GitHub Link: GitHub - DeathToTheStadium/RoExpress: An remote Based api the Uses expressjs like Framework to handle remotes