Hi guys, I have been really interested for like several years now to make a game similar to NFS: Most Wanted on roblox, especially with the handling model being identical. But it took me quite a long time to research how it works.
Any feedback is appreciated! I edited the post as the game has made a lot of progress so the top post would no longer be relevant.
The cars are using server authority + custom physics (each car is anchored).
I added some more functionality to it now (ignore the broken engine sounds. I was in the middle of trying to recreate the engine sound system but its very difficult to remake in roblox accurately)
You can now crash your car like in drag races (if the detection is on) and total it by hitting a wall too fast
You can now blow up your engine by overrevving or by forcibly blowing it up with a button for testing
That little jump you saw is actually normal. Its because there is a huge gap on the chassis and the wheels. In most wanted the wheels are typically safely within the cars collision box so before something like that can happen the car would have already collided with the wall. But thats easily fixable by just giving the chassis a proper car model which I will do soon!
Im glad you like it though, Its currently not yet in a playable state (fully clientsided), I will rework it when its ready to use server authority because client authority is awful for car games. Since this uses custom physics (car is anchored) its much more easy to make it work with prediction than using roblox physics
More Progress! Your tires can now be punctured and the handling is just like most wanted.
Lose your rear tires in a RWD car = you will have 0 acceleration
Lose both your front wheels = you have barely any steering (speedbreaker mitigates this a bit, since your cars mass is doubled, but since it has limited use during a pursuit that will be very punishing!)
You can still somewhat drive the car if you lose one rear tire or one front tire.
Since now server authority is implemented, I will soon start on recreating the cops from most wanted nearly 1:1 (including the music controller, chatter etc..)
More progress, I got a “rough” car model porter done (for now it makes local .mesh files that roblox can read so I dont have to upload any assets yet)