Need for Speed: Most Wanted recreation/inspired game feedback

Alright I put the tags on now thank you :>

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Another update, the cops have been reworked quite a bit now, The helicopter is still missing though.

The netcode overall was also improved, collisions with cops are much more consistent now. However the network usage is still quite bad (it might be overhead from studio, but there is still plenty left to optimize nonetheless.)

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What plugins are you using for the ImGui?

its a wally package called “iris”, it’s not a plugin or anything, like a package for when you use rojo

More progress, I made a prototype FEng parser that can recreate the most wanted UI in roblox. However its still unfinished.

For now I implemented the garage though.

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This is amazing! I’ve been trying to replicate Most Wanted’s physics for my own project but I didn’t know someone else already has!

It’s interesting how the entire thing is anchored and doesn’t rely on Roblox’s built-in physics, on top of it being eventually compatible with server authority. I’m waiting for a playable demo of this!

Great work!

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Another update, nothing crazy new yet but I tested out the pursuits more and got myself busted at the end (skill issue lmao, idk why i reversed into the cop)

Albeit in here the cop chatter is almost entirely fixed up, before the cop chatter was a bit buggy.

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I made a lot of new progress!!

Busted Cutscenes now have a little previewer + they work with NFS: Carbon and NFS: Most Wanted cutscenes!

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HOLY :poop:

THIS IS INSANE!!!

I havnt seen all the new ones you did!! jeez!!

Last time I was here it was a box with wheels :sob:
I cant wait to see more!

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I reworked the ingame hud a lot, the cop scanner exists now and the pursuit results UI also works.

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THE GOAT IS BACK! – I REPEAT – THE. GOAT. IS. BACK BABY!!!

DUUUUUDE – Its not even the fact of why your doing . .. this .. . its how at this point :sob:

This is Faa :eagle: INSANE!!!

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Just updated the latest progress, edited the top post because the video in it was becoming so significantly outdated.

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I implemented the tuning garage properly this time.

Parts + Visual are still not done though, but you can tune your cars performance for now.

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Customization is also now somewhat functional!

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Dudeeeee, this is so awesome. This is what we need more of on Roblox

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this is so so cool, keep going - you really captured the old nfs vibe too

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What challenges were you facing when porting the physics system?

Mainly collisions, but I resolved this now.