I want to achieve something like Blox and Glory’s (I can’t link because its currently DMCA banned) mesh system to visually separate R6 character parts, specifically a way to retain the texture details on custom body parts, while being performant.
I don’t plan on it being procedural; I want to use static meshes that are hand-made.
I don’t know how to make a system like this that has a character’s body part mesh that retains the character texture while (the mesh is) being entirely customizable, rather than being the default blocky mesh that R6 characters have.
In theory, I could make custom CharacterMeshes and use duplicate dummy Humanoids, but I’d like to stay away from this hacky approach.
One approach that was almost successful was rendering/compositing my own R6 character texture as an EditableImage and using it as a custom texture for the custom character meshes.
This would’ve been the perfect solution if only EditableImages didn’t reject images not uploaded by you, the developer (clothing that you bought from other creators).
I am looking for different approaches, if you think there is no other way then please tell me.
Thanks

