Ello everyone, hope y’all have been having a great day 

You have come to this post for a reason, and I’m going to give you that very reason. As for the first time, I’m going to get feedback from my fellow devforumers for my new game!
“Now @RubenHgamer, what might this game you are making be about?”
Well, I’m about to tell you that, but before that I will give you a little history about myself.
A little history about myself (Worth reading if you want to catch the full story)
So, I am ItsRubenX, commonly known as @RubenHgamer. I’m a free-time Roblox developer (as in, I like developing in my free time), as of now, for nearly 5 years (since September 2020).
I’ve learned a lot in those years. I’ve learned how to program, make simple builds, and use physics. Although I wasn’t good at the previously mentioned and maths, I still tried to learn what I could. And I must admit, I still do have some things to learn.
I’ve created many games in these years. I hear you thinking: “Where might these games be then?” Well, that’s the thing: most of them were never released. And to be even more descriptive: all of them aren’t even close to being finished. And why, you might be thinking?
MOTIVATION ISSUES
Yes, I have a lack of motivation to finish the games. I bet some of you are familiar with the following pattern.
1: You find a very interesting and intriguing topic
2: You start making a game on that one topic
3: You find yet another intriguing topic
4: You start working on the other topic
5: The other game is left behind
Even while I still try to come back after some time, my motivation takes over the steering wheel and drives me off the road again. Over and over again.
Now, with this part of history about me, let’s go back to the present.
So, after many projects and failures, I’ve decided to make a game honoring the most beloved period of Roblox’s timeline, namely the classic era.
And, with the theme introduction out of the way, it’s finally time to announce the genre of the game, namely ZOMBIE SURVIVAL.
The idea
I can hear your thoughts: “A zombie survival game? In the big 2025?!”
Yes, and I’ll tell you how that’ll work.
In the current modern Roblox era, I’ve seen the classic theme returning to more of the top page games (you may correct me if I’m wrong). Think of games like grow a garden, Forsaken, and something evil will happen (and probably many more games). They all have adopted the classic style in some kind of way. May that be the map, using stud surfaces and blocky shapes, or even using the classic form factor. But in my opinion, making the map look classic is only the beginning of capturing the real feeling of classic games. Some might refer to this as ‘retroslop’, although I’m not going to be the one putting a stamp on them.
In my opinion, you can only really call a game truly classic if it has at least two of those points:
- Classic map (stud surfaces, form factor, possibly reusing old ones like Haunted Mansion, Glass Houses, etc.)
- Classic lighting (soft to no shadows at all, classic skybox, using the built-in fog rather than the Atmosphere instance)
- Classic meshes (character head)
- Classic UI (hint, message, classic chat)
- Gear! (sword, bomb, rocket launcher, superball, paintball gun, slingshot, trowel, hyperlasergun, etc, etc…)
Now you might ask, why haven’t I included animations? Or sparkles, fire, or smoke?
Because, in my opinion, these aren’t the most crucial instances to creating a classic-feeling game.
And that’s also why I’m going to introduce the style of my game here.
The style that has always been stuck inside my head and was calling to me to be used in a game, is… cartoony! Yes! I like cartoony stuff and always thought this would be my most fitting style, although I’m kinda bad at drawing. It’s not just a certain game style I like, but rather a mix between the styles of the thumbnails of Project Remix, untitled tag game, Forsaken, something evil will happen, and Super Doomspire.
For a better description, here are some images of what I currently have!
Now with classic guns!
The possibilities for this game idea could be endless. That’s why I made this post afterall.
I did manage to think of some gamemodes, so you don’t have to. Players are able to vote for a gamemode ahead of a round.
- Classic - Players must fend off waves of zombies while trying to stay alive for 5 minutes straight. The one with the most points wins the round.
- Helicopter Havoc - Without any weapons, players must stay alive until the choppers arrive. If they end up entering one, they win. Anyone else left behind loses.
- Payload Panic - Players must escort a vehicle through the map while defending it from zombies. Are the zombies able to bring its health to zero before it reaches the end? Everyone loses.
And now, to finally finish the story, I want to hear YOUR voice!





