Need help changing a localscript into a serverscript

  1. What do you want to achieve?
    I need this script to show up for different players in a server

  2. What is the issue?
    the animations dont show up on other peoples screens

  3. What solutions have you tried so far?
    ive tried making a serverscript and useing remotevents too link the scripts but it didnt work

-- Services
local footsteps = require(game.ReplicatedStorage.FootstepModule)
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")

local tweenService = game:GetService("TweenService")
local playersService = game:GetService("Players")

-- Variables
local player = playersService.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local camera = workspace.CurrentCamera

local pcButton = Enum.KeyCode.LeftShift
local xboxButton = Enum.KeyCode.ButtonL3

-- Settings
local normalSpeed = 14
local sprintSpeed = 26

local normalFov = 70
local sprintFov = 80

local rcool = false
local lcool = false

-- Boolean
local running = script.Parent.Values.Running

-- Animation
local animation = script:WaitForChild("SprintAnim")
local sprintTrack = humanoid:LoadAnimation(animation)

-- // Functions

-- Camera tweening handler
local tween_fov = function(duration, value)
    
    local fov_tween = tweenService:Create(camera, TweenInfo.new(duration, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {FieldOfView = value})
    fov_tween:Play()
    
    return fov_tween
end

-- Input controller
userInputService.InputBegan:Connect(function(input, processed)
	if input.KeyCode == (pcButton or xboxButton) and not processed and player.Stamina_Folder.Stamina.Value >= 1 then
		script.AnimEvent:FireServer()
		if humanoid.MoveDirection.Magnitude <= 0 then
			running.Value = true
            
            humanoid.WalkSpeed = sprintSpeed
		else
			running.Value = true
            
            humanoid.WalkSpeed = sprintSpeed
			sprintTrack:Play(0.25)
        end
    end
end)

userInputService.InputEnded:Connect(function(input, processed)
	if input.KeyCode == (pcButton or xboxButton) and not processed and player.Stamina_Folder.Stamina.Value >= 1 then
		script.AnimEndedEvent:FireServer()
		running.Value = false
        
        humanoid.WalkSpeed = normalSpeed
        sprintTrack:Stop(0.25)
    end
end)

-- Field of view controller
running.Changed:Connect(function()
    if running.Value then
        tween_fov(0.5, sprintFov)
    elseif not running.Value then
        tween_fov(0.5, normalFov)
    end
end)

-- Main loop controller
runService.RenderStepped:Connect(function()
    if running.Value then
        
        -- Check if player is moving
        if humanoid.MoveDirection.Magnitude <= 0 then
			if sprintTrack.IsPlaying then
				script.RenderStep.StopEvent:FireServer()
                sprintTrack:Stop(0.25)
            end
        elseif humanoid.MoveDirection.Magnitude > 0 then
			if not sprintTrack.IsPlaying then
				script.RenderStep.PlayEvent:FireServer()
                sprintTrack:Play(0.25)
            end
        end
        
        -- Check if player is jumping
        if humanoid.FloorMaterial == Enum.Material.Air then
			if sprintTrack.IsPlaying then
				script.RenderStep.FStopEvent:FireServer()
                sprintTrack:Stop(0.1)
            end
        elseif humanoid.FloorMaterial ~= Enum.Material.Air and humanoid.MoveDirection.Magnitude > 0 then
			if not sprintTrack.IsPlaying then
				script.RenderStep.PlayEvent:FireServer()
                sprintTrack:Play(0.25)
            end
        end
    end
end)

while wait(0.5) do
	if running.Value == true and player.Stamina_Folder.Stamina.Value >= 1 then
		player.Stamina_Folder.Stamina.Value = player.Stamina_Folder.Stamina.Value - 1
	elseif player.Stamina_Folder.Stamina.Value <= 0 or running.Value == false then
		script.CancelEvent:FireServer()
		running.Value = false
		character.Humanoid.WalkSpeed = 14
		
		script.RenderStep.FStopEvent:FireServer()
		sprintTrack:Stop()
	end
end

if anyone know how to fix it that would be greatly appreciated.