I’m working with an older version of @EgoMoose portal system in attempt to create a somewhat “Fake environment” around the Player; by this I mean the world is rendered entirely within a ViewportFrame for visual purposes.
So far I have it relative to the Players Camera, allowing the snapping and positioning to remain the same. However, how can I achieve by having another part as the prime output-part? I.e. The part facing the Tree is where the rendering will show FROM?
Portal Testing.rbxl (60.5 KB)