Weird export behavior from Roblox leads to models I cannot use, wondering if it’s possible to correct this behavior or clean the result up easier.
When I export objects to OBJ from Roblox, every face is a polygon separate from the model, and I need to merge them manually, however doing this ruins the normals, and it cannot be fixed without setting normals for each individual face, normally this is no issue as I usually import small objects that can be quickly fixed, but as this is a large map I’m wondering if it’s possible to correctly export or clean up the mess easily.
Mesh imported from Roblox pulled apart where verticies are disconnected
The result of merging them manually
*Note, recalculating normals does not fix this.

