I am trying to make my own trail system that will look similar to roblox’s trails that use attachments. But I want my trails to use parts.
My idea is to use math to position two triangles(wedges) and one square(block part) from the previous positions of the blade to the current positions.
Here is what that would look like:
It might be a bit confusing, but I basically want to match the path of the blade from on frame to the next, using 2 wedges and a block part.
I have tried multiple times to get this result, but I am just not able to do the math. Any help is appreciated.