Need help creating a scrolling UI catalogue

Hiya! I’m working on a clothes shopping game similar to the one below.

External Media

I’m not sure what approach to use for this. I tried a scrolling frame, however it wasn’t exactly the effect I’m looking for - I’d prefer clicking buttons rather than scrolling for my game.

This is can be either custom scrollframe or just scrollframe which has scrolling disabled on both axis, and just add buttons that set canvas position manually

Is there any math I can use to calculate what canvas position would display the next frame? I don’t know how to get it exactly even.

It would just be ItemFrame.Size.X * Page or something like that

You can use a UIPageLayout for this, with each page being an item/shirt. You can then just apply :Next() or :Previous() on the layout to change the page with the buttons

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.