So, recently I’m helping the owner of a group make a town game. I’m the only scripter and basically its up to me to design large portions of the game.
Now, for those that don’t know. A town group game is basically a town roleplay, like bloxburg, but they feature things like player owned businesses, and political parties (The politics is more of a backdrop to the whole thing, and isn’t really given much weight). The genre is usually for older audiences who tend to want a more social experience, If you need an example of what is considered a successful town group game, here’s the link to one (I’m not affiliated with this group, their game just so happens to be the only one in this genre that is currently active that I know of):
These games tend to only attract a niche audience, but I’m looking to change things up and try to appeal to a wider audience. Currently I have planned out a system where players can buy, sell, and craft goods. But besides that, I’m out of ideas.
I’d love to hear what you guys would want to see in a game like this. If you have further questions feel free to ask
Thanks, Yes, those are good ideas. But I was more looking for help with new game mechanics. Particularly mechanics that could help draw in a wider audience.
Players like control and players want the thing to actually happen not just “waves”. Since you are the scripter make things in RP games like “pins” a real thing. Or Make it for NLR not just to obey something but you are like invisible or muted to the people within a 50 stud radius of where you died. People also want to sell things and buy things. Make it so people can have their own ‘economy’ but don’t add stealing from player owned businesses (that is how you get dislikes). Also don’t expect players to follow a 50 page long set of rules PROGRAM them in (as many as you can) to reduce the list down to like 5. Don’t do PBans and also don’t sell all guns for robux. You can sell an advanced pack but maybe give players a taste. Or offer a free trial idk.
I’ve kind of noticed that simulators tend to get a lot of return players because they want to be at the top. Maybe you could add something similar to a class structure determined by their wealth?
Are you going to include a housing system? Make it like bloxburg, ability to personalize, and build your own house. Include the bills and everything.
Also for jobs that people aren’t in, but are essential in the city, make npcs for them, and make npc cars to make the city feel more alive.
Make a FRP (Failure to Roleplay) system. You don’t want people FRPing all the time in your game, kinda like what @omgcchheeessee said, ruining the whole experience.
Vehicles, make cars, boats (If you have waterways), and airplanes.