Hey everyone! ![]()
I’m working on a game that’s kind of like a developer tycoon simulator. You place setups (basically computers) and developers on them.
- Each setup has a cash multiplier (for example 1.0×, 1.1×, 1.2×, etc).
- Each developer earns a base amount per second (for example, the “Noob” developer earns $1 per second × setup multiplier).
So the total cash income is basically:
Developer.EarningsPerSecond * Setup.CashMultiplier
The problem is, I’m not really good at figuring out how to scale this type of system properly. ![]()
I’m trying to design a good progression curve — basically how to price and scale:
- Developer EarningsPerSecond
- Developer Price
- Setup CashMultiplier
- Setup Price
I want it to feel fun and gradual, not too slow or too fast, and make sure players can’t just skip ahead to the best stuff too easily.
If anyone who’s experienced with game progression, balancing, or incremental/idle game design could share tips, formulas, or examples of how you handle scaling that would help a lot