I recently discovered Roblox’s new audio API and wanted to update one of my audio visualizer to use it, but I’m having one problem, I can’t seem to find a good alternative for PlaybackLoudness. I was thinking about calculating the value with PeakLevel and RmsLevel but I don’t really fully understand these values. All of my effects rely on this value to work. Currently I worked around this by just playing the audio twice with a SoundInstance and a AudioPlayer but that won’t work if I want to add any audio affects