Hello everyone, I hope I’m putting this in the right category.
Anyways, I have a bit of a problem with my game design. I’m currently trying to make a game where you have to paint the map to win, similar to Splatoon.
I made a paint script where whenever you touch a part turns that color to your team color.
This works, but it looks… boring? Not to mention it needs a lot of parts inside the map to work which may cause lag. I mean just look at this:
The parts there are already 2x2 and I plan on making it 1x1. Anyways, my solution was to just create a normal map and create a paint script that does this:
The difference of this and the first one is that this instances a new part and its CFrame is incremented by .2 studs based on the part below it.
But the problem with this is that this seems Complicated. If I make the map normal without all of those parts, then all I have is it’s Y position, and I have the calculate the position of the X and Z based on the player’s position, which can pose a lot of problem.
Not to mention the walls. Yeah, the walls. I plan on making a map with the walls being paintable as well.
Well? What do you think? Which method of painting the map should I go for? Or if you have any other methods, please tell me, it would really help me alot