need help with Looping animation.
I have searched Far and Wide and I still don’t get it.
How Do you make a looping animation script?
Many people tell me to do: Anim.Looped = true, But How do I use it?
I have searched Far and Wide and I still don’t get it.
How Do you make a looping animation script?
Many people tell me to do: Anim.Looped = true, But How do I use it?
You can just search up a free one on the library.
When you are making an animation there is an option where you can set the animation looping to true. This will keep looping the animation. I have no idea what type of looping animation you are trying to make.
Edit: You don’t need a script to do this.
I am trying to make a Custom rig (whatever a rig is) Showcase, I need the rig to walk on a Moving Block. Are you sure i don’t need a script for it?
Well you definitely need a script to play the animation and make the npc walk, but you don’t need a script to loop the animation.
I still don’t really get it
You don’t need to use the Looped property of AnimationTracks to get a looping animation, you can make the animation loop directly from the Animation Editor. I’m not sure what this recent fad of using the AnimTrack property is, but it’s frankly pointless.
A quick search would have given you the answer you needed. If you are unsure on how to use animations, there is a Developer Hub article called Using the Animation Editor. That hyperlink redirects to said page under the Looping section, which shows you how to make an animation loop.
I understand, But isn’t it true if use a start-end script that it will end directly?
I’m not sure I understand your question.
If an animation loops, it can’t end. You need to call stop on the track if you want to stop the animation from continuing playback. If the animation does not loop, then naturally yes it would end when the sequence reaches its last keyframe.
Oh,Okay! I’ll try to find a script or make One Myself. Thank you!