Need help making a model be destroyed after it touches a part

So I’m trying to make a game like Get hit by a car simulator or Be dead forever simulator

I’ve made of the scripts for the car respawning after being destroyed, Moving the car itself and etc. I just need to find a way to make it so when the car touches a part, it dies. This is so it respawns right after it dies and continues killing people.
Any support is appreciated!

like this?

car = workspace.car

for i, part in car:GetDescendants() do
	part.Touched:Connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") then
			car:Destroy()
		end
	end)
end