Need help making an advanced fps game

So, I am trying to make an advanced first-person shooter system. however, there is this one bullet collision thing I want to add but I have no clue how to.

Here is the reference:


go to 00:02-00:03

here is my game:

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What is said “bullet collision thing”? Is one talking about the discardment of the ammunition casing? Or is one talking about the dent made by the metal bullet when struck against an object or surface?

as you see in the video when the guy fires the gun there will be some yellow parts appearing from the bullet impact

That looks like a bullet is no longer affected by whatever linear force is applied and just falls normally (ofc bullet is turned yellow)

it also bounces and theres like this one trail thingy I have no idea how to make it bounce or spread randomly

then add a f*eaking trail? it bounces of its physics properties, stop asking dumb questions

that isnt my question. I am asking on how the bullet impacts spread in 4 different positions. no need to be so rude man

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Are the casings screen ui or actual parts? If so do they bounce around everywhere and get affected by objects?

I got them to bounce but I still couldn’t get them to spread. I did make them fly forward but still not the spreading

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Will you make unique shell ejections for different guns? Example Deagle goes straight up while OwenGun goes straight down.

It’s really hard to explain this and sorry for late replies I am too busy.
here is an anoter example

I mean it looks good to me. The shells could be a little more visible so it dosen’t look like your not ejecting half the time.

I did not make the things inside that video. it was an example. I do not have the asset for it too

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