The script I have below selects a random player and gives them a tool, how would I edit this to make it select 3 players instead and each of the chosen players will receive a different weapon? Any help is appreciated ^^
local Players = game.Players:GetPlayers()
local nplrs = #Players
local Randomplayer = nil
if nplrs > 0 then
Randomplayer = Players[math.random(1, nplrs)]
end
print(Randomplayer)
game.ServerStorage["ToolHere"]:Clone().Parent = Randomplayer:WaitForChild("Backpack")
local SelectedPlayers = {}
local MAX_WAIT = 30
local StartTime = os.clock()
while #SelectedPlayers < 3 do
-- Incase the loop got stuck and can't find other players
if (os.clock() - StartTime) >= MAX_WAIT then
break
end
local RandomPlayer = Players[math.random(1, #Players)]
-- Checks if the random player already exist on the table
if not table.find(SelectedPlayer, RandomPlayer) then
table.insert(SelectedPlayer, RandomPlayer)
end
end
make use of a for loop. add a check to prevent previously selected players from being re-selected. give a weapon based on what number of loops have been made
You can make a variable for how many players you’ve collected, then add all of them to a table and cycle through them and clone the tool in each of their backpacks.