Need Help On Animation Bundles/Packs

I applied for the Animation Bundles pilot program a while ago and still haven’t received a response. I’m wondering how one can create and upload UGC animation bundles.

The big issue is that I can’t test animation bundles, even if I wanted to make one, because I don’t have access to the necessary tools (I assume). This prevents me from making any at all or gaining experience.

Even if they released it to everyone, I probably wouldn’t know because it wouldn’t be obvious where or how to access it.

I’ve looked around the Creator Hub, DevForum, etc., but couldn’t find any documentation on this.

If anyone has access or knows how this works, I’d really appreciate any help. I could also need someone to upload one for me.

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The confusion here is completely understandable. Documentation on the publishing side of UGC Animations is scarce right now because it is still in a closed pilot program.

However, you do not need pilot access to create, test, and gain experience with animation bundles. You only need pilot access to sell them on the Marketplace.

Here is exactly how you can build and test your own full animation bundles locally right now:

1. How to Test Without Pilot Access:

  • Animate your poses (idle, walk, run, jump, etc.) using the standard Animation Editor or Blender, and publish them to your own Roblox account. (Publishing standard animations is free and open to everyone).
  • Hit “Play” in Studio, find your character model in the Workspace, and copy the default Animate LocalScript inside it.
  • Stop the playtest, and paste that Animate script into StarterPlayer > StarterCharacterScripts.
  • Expand the script and look at the StringValue objects inside it (idle, walk, run, etc.). Replace the default Roblox Animation IDs inside those values with your own newly uploaded Animation IDs.
  • Hit Play again. Your character will now use your complete custom animation bundle! This allows you to fully test your work and build a portfolio.

2. Regarding the Pilot Program:
If you haven’t heard back, it usually just means they aren’t expanding the testing pool right now. When it fully opens to the public, it will definitely be highlighted in the Announcements category on the DevForum.

3. A Quick Warning on Proxy Uploading:
You mentioned finding someone to upload it for you. Please be very careful with this. Asking someone with pilot access to act as a proxy uploader for your assets is generally against the pilot program’s rules and can get their publishing access revoked.

Start by replacing the IDs in the Animate script to test your work locally. That way, when access finally opens up, your animations will be 100% ready to publish!