Need help on torso and head following mouse when in DriveSeat or any seat

So, I’m trying to do something like we can turn left or right when on a car on third person (preferably in Roblox Classic Jeep) to kill players with the sword that given by the game.

I’m currently using this script below:

local RunService = game:GetService("RunService")

local Player = game.Players.LocalPlayer
local PlayerMouse = Player:GetMouse()

local Camera = workspace.CurrentCamera

local Character = Player.Character or Player.CharacterAdded:Wait()
local Head = Character:WaitForChild("Head")
local Neck = Head:WaitForChild("Neck")

local Torso = Character:WaitForChild("UpperTorso")
local Waist = Torso:WaitForChild("Waist")

local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")

local NeckOriginC0 = Neck.C0
local WaistOriginC0 = Waist.C0

Neck.MaxVelocity = 1/3

RunService.RenderStepped:Connect(function() 
	local CameraCFrame = Camera.CoordinateFrame
	
	if Character:FindFirstChild("UpperTorso") and Character:FindFirstChild("Head") then
		local TorsoLookVector = Torso.CFrame.lookVector
		local HeadPosition = Head.CFrame.p
		
		if Neck and Waist then
			if Camera.CameraSubject:IsDescendantOf(Character) or Camera.CameraSubject:IsDescendantOf(Player) then
				local Point = PlayerMouse.Hit.p
				
				local Distance = (Head.CFrame.p - Point).magnitude
				local Difference = Head.CFrame.Y - Point.Y
				
				Neck.C0 = Neck.C0:lerp(NeckOriginC0 * CFrame.Angles(-(math.atan(Difference / Distance) * 0.5), (((HeadPosition - Point).Unit):Cross(TorsoLookVector)).Y * 1, 0), 0.5 / 2)
				Waist.C0 = Waist.C0:lerp(WaistOriginC0 * CFrame.Angles(-(math.atan(Difference / Distance) * 0.5), (((HeadPosition - Point).Unit):Cross(TorsoLookVector)).Y * 0.5, 0), 0.5 / 2)
			end
		end
	end	
end)

and this script doesn’t work when in DriveSeat of the car (stops moving).

I have searched everywhere but couldn’t find any info.

I appreciate every help or idea.

2 Likes

I think it’s because when the player sits in the driver seat, the camera is forced to center so what you can do is detect when the player sits on the DriveSeat and then set the Camera subject again to humanoid OR just add this in your RenderStepped function:

Camera.CameraSubject = Humanoid

1 Like

Thanks, I added it under the RenderStepped function and it worked.

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