I want to make a swinging mechanic like what is shown in this video: https://www.youtube.com/watch?v=g4R8VNVsq9I at around roughly 2:30 into the video
I don’t want to use physics as they can be extremely janky, and all I need is the basis of how I’d make the swinging works so I can move forward from there
I don’t mind hard coding this if 100% necessary, and any solution that works will be accepted as long as it isn’t insanely long.
I’ve tried using physics and the only other thing I can think of would be maybe tweening the humanoidrootpart to the point where the grapple hits and playing an animation however I have not tried this yet.
If anything involves complicated maths like trigonometric functions I’m not that good at math so I apologize if I get a bit confused
I do have to go right now, and will check back asap tomorrow, all suggestions are welcome and thank you all in advance ^-^
Have a good night!
Edit: Could potentially tween the player based on pi around the grapple’s position