Hi developers! I came across this mind-bending simulation effect on my YouTube feed, and I can’t figure out how to recreate it. Any ideas?
Here’s the video: https://www.youtube.com/watch?v=Sc3Q6Sc0p7Y
Hi developers! I came across this mind-bending simulation effect on my YouTube feed, and I can’t figure out how to recreate it. Any ideas?
Here’s the video: https://www.youtube.com/watch?v=Sc3Q6Sc0p7Y
I don’t know if this is the best way, but this is just how I would do it;
Put the bottom parts, middle parts, and top parts in separate folders. Go through the folders in order with a “For” loop and tween the transparency of each part to zero. I can’t try this right now because I’m going somewhere, but let me know if you try it or if it works.
At first I thought this was just a bunch of boxes fading out, but then I noticed how it behaves weirdly with the “map.” So, I think the boxes contain viewport frames or something then they just disappear to show the actual skybox and hide the parts. This would explain why the lighting looks like that. The hitboxes are real, but they’re transparent Parts. I could be very wrong, though.
Mind you, the things I’ve seen from this guy are more for looking cool in one specific scenario than being actually practical. I’m sure you could find a use for it, but it’s probably not what you’re hoping. At least, not until Roblox supports real shaders.
I believe it’s mainly viewport frames combined together and their camera set to the player’s camera, casting the 3d image onto the 2d parts, which can then be faded out through a script.