I have been playing around with Rthro character creation and I think I have that down. What I don’t understand is how to make the joints stay together like the example Roblox provided in their skinned mesh post. I haven’t been able to find a guide on this anywhere. I do all of my character creation in Blender and would like to try to keep my meshes as one piece which obviously has to be under 10k tris, OR I could make them in the 15 pieces and use this new feature. It just doesn’t seem to make sense how this works. I’ve tried weight painting and such and it doesn’t seem to work. Also the new bones don’t seem to make a lot of sense either. Any advice would be appreciated.