Need Help With A Table!

Greetings there, so I had a question with a table that I’m making. I’m trying to see if there is any way I can collect some values inside a table, for example:

	"SGM1", "SGM2", "SGM3", "SGM4", "SGM5", "SGM6", "SGM7", "SGM8", "SGM9", "SGM10"

local descendants = game.Workspace.Test

for _, v in pairs(descendants:GetChildren()) do
	if  table.find(MyTable, v.Name) then
		v.Transparency = 1
		print("didnt found!")

Let’s say I want to collect only the “SGM1”, “SGM2” Inside my table, how can I do that?

Can you explain more? I don’t understand! :sweat_smile:

Just contain SGM1 and SGM2 inside the table.

So as you can see we have a Table, inside it stores some objects names. “SGM1”, “SGM2” , “SGM3”, “SGM4” etc, now for example let’s say I want to only get the “SGM5”, “SGM7” name. How can I do that? Is it possible?

Replying to the top answer, I don’t wanna do that because my script is going to be a mess and I don’t want to have bunch of tables everywhere.

why you want to get the random 2 values?

Please if you don’t know the question don’t fill the devforum with bunch of random answers, I can’t explain it more, I’ll just wait for another person to reply! Thank you.

Is the variable local descendants = game.Workspace.Test a Folder in workspace?

Yeap, it’s located in a folder!

Do you mean this? Though this doesn’t make any sense since you already created a table with the strings in it.

local toSearch = {
    "SGM1", "SGM2", "SGM3", "SGM4", "SGM5", "SGM6", "SGM7", "SGM8", "SGM9", "SGM10"
local toFind = { "SGM1", "SGM2" }

local result = {}

for _, item in toSearch do
    if table.find(toFind, item) then
        table.insert(result, item)

This doesn’t make any sense because toFind is already what result is going to become after running the script.

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