So ive created this sword, that keeps switching between animations.
how would it be possible to create a cooldown inbetween its animation?
So 1 swings, wait 1, 2 swings wait 1. repeat.
Ive tried adding wait(1) at different parts but it didnt work. So does someone know what im doing wrong?
local t = 1
script.Parent.Activated:Connect(function()
local animation1 = script.Animation1
local animation2 = script.Animation2
local humanoid = script.Parent.Parent.Humanoid
local animationtrack1 = humanoid:LoadAnimation(animation1)
local animationtrack2 = humanoid:LoadAnimation(animation2)
local Sound = script.Sword
if t == 1 then
animationtrack1:Play()
Sound:Play()
t = 2
elseif t == 2 then
animationtrack2:Play()
Sound:Play()
t = 1
end
end)
local t = 1
local debounce = false
script.Parent.Activated:Connect(function()
if debounce then return end -- If the debounce is activated, stop the execution of the function
debounce = true -- Active debounce
local animation1 = script.Animation1
local animation2 = script.Animation2
local humanoid = script.Parent.Parent.Humanoid
local animationtrack1 = humanoid:LoadAnimation(animation1)
local animationtrack2 = humanoid:LoadAnimation(animation2)
local Sound = script.Sword
if t == 1 then
animationtrack1:Play()
Sound:Play()
t = 2
elseif t == 2 then
animationtrack2:Play()
Sound:Play()
t = 1
end
task.wait(1) -- Cooldown time
debounce = false -- Deactivate debounce
end)