Need help with an idea I have!

Hi, I started scripting not to long ago and I need help with this idea I have. My problem is that I have no idea where to start or how to do it. What I want to do is have a block but when you touch it it flings itself in the opposite direction. Again i am very new with scripting so I have no idea where to start. Your help is greatly appreciated! :happy1:

Using CFrame.LookAt, and CFrame.LookVector, we can do this.

script.Parent.Touched:Connect(function(Hit) -- Set up an event for when its touched
	if game.Players:GetPlayerFromCharacter(Hit.Parent) then -- check if the hit part is part of a player 
		local FlingVelocity = 100 -- set velocity of fling
		
		local newCFrame = CFrame.lookAt(script.Parent.Position,Hit.Position) --Generate a CFrame based on the hit part and the fling part's positions
		local LookVector = newCFrame.LookVector --Get the LookVector of the generated CFrame
		script.Parent.Velocity =  Vector3.new(LookVector.X,LookVector.Y,LookVector.Z) * -FlingVelocity -- Fling the object
	end
end)

The baseplate acts like a conveyor when I touch it, dunno how to fix it.

What do you mean by the baseplate acts like a conveyor?

The player moves not the part when I touch it

Is the part anchored?

Thats what anchored parts do when they have velocity

Wow never mind it worked! I accidentally had it anchored! Thanks for all your help!