Hello. I added BodyPosition into a part/model, then I set the position (an example: 0,10,0) finally I test it but, when a part falls on it, it goes down. I’m tried many things like adding BodyGyro. But never found the perfect rate of P, D, MaxForce/Torque.
An example:
I want it to turn with BodyAngularVelocity. And I want it to fly. So I use BodyPosition. Finally, I’m adding BodyGyro to make it constant. In testing, it works perfectly but when my character jumps on the Model, it changes orientation, falls.
What I can? How can I find the perfect rate of Power, Dampening, and MaxForce/Torque? Thanks for the reading.