Error: Both collision groups must be valid.
What I’m Making, A Cage Like Slime Rancher Players Can Walk In And Out But Entity’s Can’t Leave The Cage
local PhysicsService = game:GetService("PhysicsService")
game.Players.PlayerAdded:connect(function(plr)
repeat wait() until plr.Character
local char = plr.Character
local Z_Player = PhysicsService:GetCollisionGroupId("Z_Player")
PhysicsService:CollisionGroupsAreCollidable(plr, Z_Player, false)
end)