Need help with bullet holes

I’ve been trying to make a gun system lately, and the bullet holes are quite strange, Following tutorials doesn’t change it, My goal is to make it face upward from the surface that it is hit

Any help is appreciated!

	local bullethole = ReplicatedStorage.Storage.Bullethole:Clone()
	bullethole.Anchored = true
	bullethole.CanCollide = false
	bullethole.Position = Pos
	bullethole.CFrame = CFrame.lookAt(Pos, Pos + Normal)
	bullethole.Parent = workspace

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I believe it’s the BulletHole size that’s incorrect, it needs to be something like

Vector3.new(Width,Height,0.1)

Keep the last number to 0.1!!

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you can also use cframe to rotate

bullethole.CFrame = CFrame.lookAt(Pos, Pos + Normal)*CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
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