I’ve been trying to make a gun system lately, and the bullet holes are quite strange, Following tutorials doesn’t change it, My goal is to make it face upward from the surface that it is hit
Any help is appreciated!
local bullethole = ReplicatedStorage.Storage.Bullethole:Clone()
bullethole.Anchored = true
bullethole.CanCollide = false
bullethole.Position = Pos
bullethole.CFrame = CFrame.lookAt(Pos, Pos + Normal)
bullethole.Parent = workspace
3 Likes
PinkPainted
(sayoridokibiggestfan)
June 22, 2025, 2:17pm
2
I believe it’s the BulletHole size that’s incorrect, it needs to be something like
Vector3.new(Width,Height,0.1)
Keep the last number to 0.1!!
1 Like
you can also use cframe to rotate
bullethole.CFrame = CFrame.lookAt(Pos, Pos + Normal)*CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
1 Like
system
(system)
Closed
July 6, 2025, 2:31pm
4
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