This is my script its a normal script its do too many tings but there is a problem in changing player speed so if player speed +16 the script change the player seed to 20
This is the script
local Players = game:GetService("Players")
local Part = script.Parent
local Debounce = true
local Fire = game.ReplicatedStorage.Fire
Part.Touched:Connect(function(hit)
local Player = Players:GetPlayerFromCharacter(hit.Parent)
if Player and Debounce then
Debounce = not Debounce
local Leaderstats = Player:WaitForChild("leaderstats")
local Leaderstats2 = Player:WaitForChild("leaderstats2")
local Dif = Leaderstats2:WaitForChild("Dif")
local char = Player.Character or Player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local speed = hum.WalkSpeed
local Clone = workspace.RoadModel:Clone()
local NewPosition = CFrame.new(workspace.RoadModel.CloneTo.Position)
Clone:SetPrimaryPartCFrame(NewPosition)
Clone.Parent = workspace
Dif.Value += 1
Player.Character.Humanoid.WalkSpeed += 1
if Dif.Value >= 5 then
Dif.Value = 5
end
if speed >= 16 then
speed = 20
print("Speed")
end
task.wait(1)
Part.Parent:Destroy()
workspace.Obstacles:Destroy()
local Obstacles = Instance.new("Folder")
Obstacles.Name = "Obstacles"
Obstacles.Parent = workspace
for _ = 1,Dif.Value do
local Laser = game.ReplicatedStorage.MainLaser
local Clone1 = Laser:Clone()
local Road1 = game.Workspace.RoadModel.Right
local boundsX1 = math.random(-Road1.Size.X/2, Road1.Size.X/2)
Clone1.Position = (Road1.Position + Vector3.new(boundsX1,Road1.Position.Y))
Clone1.Parent = workspace.Obstacles
local Road2 = game.Workspace.RoadModel.Mid
local boundsX2 = math.random(-Road2.Size.X/2, Road2.Size.X/2)
local Clone2 = Laser:Clone()
Clone2.Position = (Road2.Position + Vector3.new(boundsX2,Road2.Position.Y))
Clone2.Parent = workspace.Obstacles
local Road3 = game.Workspace.RoadModel.Left
local boundsX3 = math.random(-Road3.Size.X/2, Road3.Size.X/2)
local Clone3 = Laser:Clone()
Clone3.Position = (Road3.Position + Vector3.new(boundsX3,Road3.Position.Y))
Clone3.Parent = workspace.Obstacles
---------------------------------Fire
local Road1 = game.Workspace.RoadModel.Right
local boundsX1 = math.random(-Road1.Size.X/2, Road1.Size.X/2)
local Clone4 = Fire:Clone()
Clone4.Position = (Road1.Position + Vector3.new(boundsX1,Road1.Position.Y))
Clone4.Parent = workspace.Obstacles
local Road2 = game.Workspace.RoadModel.Mid
local boundsX2 = math.random(-Road2.Size.X/2, Road2.Size.X/2)
local Clone5 = Fire:Clone()
Clone5.Position = (Road2.Position + Vector3.new(boundsX2,Road2.Position.Y))
Clone5.Parent = workspace.Obstacles
local Road3 = game.Workspace.RoadModel.Left
local boundsX3 = math.random(-Road3.Size.X/2, Road3.Size.X/2)
local Clone6 = Fire:Clone()
Clone6.Position = (Road3.Position + Vector3.new(boundsX3,Road3.Position.Y))
Clone6.Parent = workspace.Obstacles
print("Done")
end
end
end)
and this is the part that there is an issue in it
if speed >= 16 then
speed = 20
print("Speed")
end
the print work but the player speed did not changed