I have an issue with changing the character mid-game (Keep in mind this is for skinned meshes so may be different to normal characters such as r15)
plr:LoadCharacter()
task.wait(5)
local char = plr.Character or plr.CharacterAdded:Wait()
local character = game.ServerStorage.Characters.ClassD_Male1:Clone()
character.Parent = workspace
character.Name = plr.Name
plr.Character = character
local charscripts = game.ServerStorage.CharScripts
game.ReplicatedStorage.Remotes.ChangeChar:FireClient(plr, character)
for _, v in pairs(charscripts:GetChildren()) do
v:Clone().Parent = character
end
char:Destroy()
The ChangeChar event just sets the camerasubject to the eyes of the new character.
There are no errors, everything works fine EXCEPT the rotation of the new character - Normally in first person the character goes transparent and also rotates with the camera, but the new character isn’t transparent and it is stuck facing a single direction. Any help?
This is what is currently see. This is in lockfirstperson btw
