I am making a gun system for both mobile and pc and I need to know how to track events on ContextActionService
buttons if it’s possible. Like, in common ScreenGui
buttons you can check for MouseButton1Down
and MouseButton1Up
, but how to do it with ContextActionService
?
I could try using UserInputService
's Mouse1Down
and Mouse1Up
but then it will be not available for mobile.
Thanks in advance.
Can I please get an example on how to do this?
You should check BindAction() function, you provide a function and you can create a mobile button with it. You can also bind keycodes.
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Don’t know if this is what you’re lookin’ for but here is something that might of use:
This works for PC
Mobile as well as it create a button for mobile devices
To test it out, just stuff it into a Local Script
inside StarterCharacterScripts
local contextActionService = game:GetService("ContextActionService")
local function ButtonThing(action, inputState)
if action == "Hold" and inputState == Enum.UserInputState.Begin then
print("Holding Button")
else
print("Not Holding Button")
end
end
contextActionService:BindAction("Hold", ButtonThing, true, Enum.UserInputType.MouseButton1)
--the [true boolean] creates a button for mobile! If [false] it wont create one!!
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