Need help with explosion blast radius property

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I am trying to make a meteor explosion that uses a roblox explosion effect plus a better explosion effect combined to have both good functionality and effects.
  2. What is the issue? Include screenshots / videos if possible!
    I make the blast radius have of the better looking explosion effect, but the craters in terrain don’t seem to match up in size.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I don’t know what to really do but I think the problem is that the blast radius property isn’t in studs and uses some other form or measurement.

In short, how many studs is equivalent to a given blast radius? Can anyone provide me with an equation? Is the ratio between studs and blast radius fixed or is it more complicated? I highly want to use a roblox explosion effect in favor of making my own explosion effect do all of the unachoring parts because it seems that the explosion.hit event is faster and makes it easier to cause parts to go flying.

This property determines the radius of the Explosion , in studs. This property accepts any value between 0 and 100. – Direct quote from API

How are you determining the center of the radius?

I am using a raycast from the sky

What’s the blast radius’s value, and can you send a screenshot of the crater?

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Screen Shot 2020-09-28 at 9.39.09 PM It starts out really small at first but then starts to get really big when meteors get bigger

Because my meteors get bigger over time

I might have just found the problem, I will see if it is solved.

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