is thessassssssssssssssssszddddddd
ive changed it to a function that locally runs a loop on every character
this seems to work good but is running a task.wait(.1) loop on every character bad optimistion or practice?
You could use
local runService = game:GetService("RunService")
runService.Stepped:Connect(function()
end)
That way it doesn’t always run a wait
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.