Need help with making a car steer correctly

Hello!
I am currently remastering an old game and figured out the cars use “VehicleSeat” and “Rotate” to manage acceleration, deceleration and of course steering.

But I have a few issues:
-The car does NOT steer when pressing A or D on the keyboard and doesn’t go in reverse when pressing S:

And I watched a video that told me the wheels need Attachments or Hinges but this car does not have neither of those but still accelerates? That’s what’s confusing me.

Here are the proprieties of:

VehicleSeat

Front Left Wheel

Front Right Wheel

Rear Left Wheel

Rear Right Wheel

How can I get this car to work correctly again? Thank you very much in advance for the help!

Actual chassis is more complicated and needs more parts and constraints. I would recommend using tutorials or looking at more recent models, I do not use Rotation instances to build. I use HingeConstraints for cars. I have two hinges, one for spinning, and one for steering. The steering hinge will have a hinge connected to the spinning part. The spinning part will be connected to the wheel to rotate/spin it.

I don’t actually know what a “rotate” instance does much, I’m guessing it might change a wheels velocity based on a vehicleseat’s throttle but I really don’t know.

So you reckon starting from scratch is a better option? If I add the hinge constraints to the wheels would the main mesh be able to be used still?

Yeah, the body can always be used and attached to any chassis.

Starting from scratch probably would be a better option since you’d understand your own practices and learn more. The chassis you use right now also seems very outdated.

Yeah I think I’ll save the body so I can keep the “classic and old” kind of vibe to the game but remake the whole system. Thanks for the help!

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