Hi, I am wondering if there is any way to detect if a player is using a Proximity Prompt. I know that you can use the triggered event when they finish holding, but how can I make a function that will run whilst the player is triggering the prompt?
ProximityPrompt.PromptButtonHoldBegan:Connect(function() --your code here! end) ProximityPrompt.PromptButtonHoldEnded:Connect(function() --your code here! end)
For the line with “PromptButtonHoldEnded”, is that when the hold wasn’t finished or when the hold got completed?
That event fires when the prompt holding stops.
(also works like triggered, but not as good as triggered) --when they finish holding, is what i mean. but you should use .Triggered for that
holy hell i suck at explaining
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