Need help with Raycast Projectiles

So I’m currently making a flying bolt projectile using Raycasting and I’m currently having an issue with it. The issue is that once the Raycast has already been set and if the target moves away from the projectile path, it still collides with the projectile (or gets affected by it at least). Is there a way to make the projectile’s path constantly update? (I’m using tween service btw)

You can make that if the projectile hit do the damage, instead of detecting if there is someone with the Raycast. You only have to use the Raycast to drive the flying bolt, but not to detect if it hits.

1 Like

Ohh, so like using a Touched event?