Need help with recreating old neon

using a DepthOfFieldEffect and highlights

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DepthOfField causes blur at close range, I’m not quite sure what settings to use

What exactly did you do? I thought this wasn’t possible.

Isn’t there a setting in material service that sets materials back to their pre-2022 state?

the old effect cannot be replicated because of several reasons:
first of all the way the old glow worked in Lighting.Technology = Legacy
is that it was using colored blur, resulting in beautiful colorful neon’s
it solely depended on the part transparency and the bloom for the glow intensity.

they killed this type of glow when they introduced voxel, and compatibility
(compatibility was supposed to be a clone of legacy, running on voxel’s engine, and they killed it last year :frowning: )

the closest method I’ve found is just playing around with the colors, and the bloom effect.

Recreation:

Expected look:

with time and patience you should be able to achieve similar colors :slight_smile:

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I hope Roblox adds more settings for non photorealistic games like the old neon, old glossy specular highlights.

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We really should have more options to customize the look and feel, it shouldn’t be locked into the backend code

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they will probably never do something like that sadly :frowning:


i once tried using a bunch of attachments with billboard guis and having the billboardguis hide themselves when the attachment is covered but it was very laggy and not optimal

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this looks really good, it kinda mimics the “glow” but yeah i can see how laggy this would be for phone users