Need help with ship steering

Hello, I’m working on an airship, and I need a way to steer it. I’ve decided on using proximity prompts to control it, but now I need a way of turning the ship. I’m using bodymovers, as seen here:

I’ve tried using AngularVelocity, but that just rotates the ship on its axis, and doesn’t actually turn it. I’ve thought about using BodyGyro, but I can’t seem to figure it out.

Does anyone have any ideas? Please let me know.