Need help so when the character walks behind something say a wall and the camera cant see the player it uses highlight , i think this could be done with GetPartsObscuringTarget ?
- but im not sure how to code it
Need help so when the character walks behind something say a wall and the camera cant see the player it uses highlight , i think this could be done with GetPartsObscuringTarget ?
That function could be used, but a simple raycast from the camera to the character would be more direct.
I hope this helps
figured it out so it doesn’t matter